The Story So Far

Last updated after Session 22


The Narrative

Chapter 1: Into the Mists

The adventurers arrived in Barovia already marked by loss. A companion had fallen before this tale truly began, and they carried that grief with them into Vallaki, a town clinging to normalcy in a land where normalcy had died long ago.

They found a new ally in Brannor, a towering half-giant paladin who brought divine magic and martial prowess alike. But even finding temporary shelter brought complications. A dispute over a crossbow — Andy had paid one gold coin as agreed, but the shopkeeper changed his mind and grew aggressive — nearly landed them in custody. Only after tense negotiations and twenty-five gold pieces did the guards let them go, though not without a sobering reminder: “You’re like the seventh one.” Six groups of heroes before them. Six failures.

They rode east toward the Vistani camp, desperate for answers and the supplies to resurrect fallen friends. Luan shifted into his direwolf form using his druidic magic, while Brannor summoned a spectral wolf of mist named Vetjna, and they crossed the cursed forest at speed. The wilderness itself seemed hostile: trees that creaked with malice, mist that moved with intent.

Then came the scarecrows. Constructs that shouldn’t have been able to move, yet did. That existed in multiple places at once, teleporting when unwatched. Their very gaze paralyzed with supernatural terror. But fire proved their weakness, and when the last one fell to Zoran’s radiant sun soul strike — a blow so mighty it briefly parted the clouds — they found a cursed ring among the ashes. A champion’s treasure turned trap.

The Vistani camp felt like another world. Music, laughter, food that actually tasted good. For a few hours they could almost forget where they were. Grusnarv drank himself merry on Fruity Loops. Sasha the Vistani showed interest in Zoran. The party ate and drank and rested. Andy and Zoran shared a heartfelt conversation, processing the day’s tensions.

But they had come for Madame Eve, and the seer’s tent held no comfort. She sat in a space larger than should have been possible, regarding them with eyes that had seen too much. She knew them. Had expected them, though their path surprised her.

Grusnarv showed her a painting born from visions he couldn’t quite explain — a gaunt figure connected to Castle Ravenloft by threads of fate, with more threads reaching back. He spoke of memories that weren’t quite memories: being a researcher, creating stones for someone powerful and demanding, experiments that required human sacrifice. Dark work he’d been complicit in, though he couldn’t remember the details.

“I see something surging,” Madame Eve said, studying the painting. But when pressed, she would only say: “I’m afraid this is not my story to tell. I’m afraid you know.”

She gave them prophecies wrapped in riddles. Spoke of a wizard’s crypt, treasures buried beneath gold, a wonder elf with dark dreams, a broken-minded wizard with strong spells, and an enemy awaiting them in a secret place. She identified the cursed ring without touching it — the Ring of the Champion, enhanced healing twisted by the souls of the slain.

And then came the bargain. Seventy-five gold for the resurrection diamond they desperately needed. And more: a favor from each of them, no questions asked, to be called in when she chose.

It was a dangerous deal. Binding themselves to forces they didn’t understand, in a land where words had power and bargains had weight. But what choice did they have? They were the seventh group to attempt this. The six before them had failed. If they couldn’t bring back their dead, they’d join those failures in unmarked graves.

One by one, they agreed.

Chapter 2: The Wizard’s Crypt

Morning at the Vistani camp brought decisions. Madame Eve’s prophecies spoke of crypts and wizards, treasures and enemies. The party debated their path: return to Vallaki, travel north to Kresk, or seek the mountain tunnel to the south that Leo the Vistani had mentioned.

The mountains won. Adventure called, and prophecy pointed the way.

But before they left, Zoran and Luan shared a moment of truth at the camp’s edge. Both carried burdens they hadn’t fully revealed. Zoran confessed that a voice whispered to him, offering power — and it had told him something strange: “sins can’t hurt each other.” They didn’t know what it meant, but they knew accepting these voices could destroy them.

They’d have to be careful. They’d have to watch each other.

The journey south took them through rising mountains and falling temperatures. Something followed them in the mist — small, elusive, always just out of sight. Luan shrouded the party in Pass Without Trace, and they moved like ghosts through the fog.

At a mountain plateau, they found an entrance carved with druidic script. A riddle guarded the way: I am not alive, yet I grow. I do not breathe, yet I need air. I have no mouth, yet I consume all. Zoran solved it — fire — and Grusnarv cast a firebolt to open the gate. A trap triggered, fire roaring from the tunnel, but quick thinking with water and flame magic let them pass safely.

Inside, a playful water elemental began following Luan. They named it Gary.

The tunnel led deep into the mountain, past hidden pressure plates and rotating bone chambers, until they found what the prophecy had promised: a wizard’s crypt. The dome-shaped chamber was built entirely of bones — thousands of skeletons arranged in perfect anatomical order, with a stone altar at its heart.

Grooves carved in the altar suggested an offering. Zoran cut his hand.

The altar seized him. Blood didn’t drip — it was pulled, flowing in streams toward a central symbol on the floor. Zoran’s arm turned blue as his lifeblood drained away. Luan grabbed him to pull him free and got caught himself. Brannor tackled them both and became trapped as well. Grusnarv tried to block the grooves and was slammed against the wall by skeletal hands.

Luan and Gary saved them. Andy pressed the water elemental against Zoran’s wound, and Gary sacrificed his essence to dilute the blood flow. But by then, Zoran was dying — drained nearly white, consciousness fading.

In that moment between life and death, the voice came clearly. Greed offered a final bargain: accept its blood, take its power, or die.

Zoran had a choice. He’d been resisting the sin since it first whispered to him. But here, bleeding out in a necromantic crypt with his friends trapped beside him, resistance meant death.

“I’ll accept what’s yours,” Zoran whispered, “if you accept what’s mine. Take my warmth from the Radiant One.”

Lucky thirteen on the die. He accepted.

Power flooded through him. His heart beat like thunder. Blood surged through his veins — not just his blood, but something perfected. His body transformed, muscles becoming sharply defined, senses exploding into hyperawareness. He could see, hear, smell, and feel everything with crystal clarity. He moved with supernatural grace and speed.

Brannor grew to giant size and pulled Grusnarv free. The blood ritual completed, three grooves filled with the mixture of blood and water before Gary’s sacrifice stopped the drain. A red stone in the center pulsed with blue light and cracked apart. The floor rotated, revealing an amulet.

Zoran moved like lightning and claimed it.

The moment his fingers touched the amulet, every skeleton in the chamber began to fall. Some clattered lifeless to the ground. Others pulled themselves together, animated by necromantic power.

They ran. Through the bone tunnel, past the hidden chambers, back toward the cavern entrance. Behind them, the crypt came to life with the sound of rattling bones and shambling feet.

They’d found what Madame Eve’s prophecy had promised. They’d survived the wizard’s crypt. And Zoran had made a bargain that changed him forever.

Chapter 3: The Feast of Gluttony

Recovering from the blood altar’s drain, the party examined what the crypt had cost them. Zoran’s transformation was impossible to hide now — muscles carved like a Greek statue, skin tight and dry, body perfected by Greed’s power. Brannor and Luan bore red rusty rashes where they’d touched him during the ritual, as if his transformed blood had burned them. The amulet they’d claimed radiated magic and unholy energy, its purpose still unknown.

Behind them, bones rattled. The skeletons were still coming. They had to move deeper.

The tunnel descended into refined stonework, carved by skilled hands for creatures much larger than human. The smell of cooking food grew stronger — impossibly delicious in a land of decay. They found massive doors and opened them through combined strength, Zoran’s enhanced muscles growing rigid as stone.

Beyond lay a ballroom filled with music. Kobolds played instruments while crying, shackled and collared, forced to perform. And rising from beneath the floor on a throne came Gluttony — three meters of grotesque excess wearing a chef’s hat, the sin they’d seen at Strahd’s dinner but now revealed in his true domain.

Grusnarv, Andy, and Luan turned invisible while Brannor and Zoran represented the party. Gluttony recognized them and asked about their fallen companion. When told that Envy had killed their friend, he accepted it with disturbing casualness.

Then came the challenge: a cooking contest. If Brannor could prepare better food than Gluttony, they’d go free. If not, they’d become dinner. Gluttony swore “on meat” and the challenge was set.

While preparations began, Grusnarv slipped away to the kobolds’ chambers. He found them living in filth and chains, desperate for freedom. When he offered to help them fight Gluttony, they latched onto him as a prophet of “tiki-taki” — some belief that had sustained them through captivity. A female kobold named Viola declared he would father their savior child. Uncomfortable but committed, Grusnarv promised they’d attack Gluttony on his signal.

The session ended with fires burning, ingredients prepared, and a hundred enslaved kobolds ready to revolt. A cooking contest would determine their fate — or perhaps signal the start of a desperate battle.

And somewhere in the spaces between life and death, their fallen companion Caston stirred. Death had changed him into something ghostly, able to see but bound by mist. He retained his memories and consciousness, searching for a way back to the living world.

Chapter 4: The Gauth’s Bargain

Before the first pan could heat, Gluttony offered a twist. There was something in the caverns beneath his ballroom — something special. If they could retrieve this ingredient, it would give them an advantage in the contest. The party accepted. Abandoning the cooking challenge, they descended into darkness.

Gluttony’s throne slid aside, revealing a square shaft leading down. He gave them each a portion of grotesque pocket meat and sent them into the depths with a warning: the creature below would be watching.

The tunnel gave way to natural cavern. The smell of food faded, replaced by damp stone and something sour. They descended a rope into a vast chamber, 120 feet high and shrouded in complete darkness. The floor was unnaturally smooth, worn down by something large.

When Brannor’s torch flared bright, they saw it: an enormous eye seventy feet away, with a mouth full of pointed teeth and tentacles extending from its body, each tipped with smaller eyes. A gauth — a spectator, lesser cousin to the dreaded beholder.

“INTRUDERS,” the voice echoed in their minds.

Combat erupted. Eye rays shot fire, force, and necrotic energy. Luan’s lightning struck from above. Brannor charged and slammed his axe into the creature, his hill giant heritage manifesting to knock the floating aberration prone. Zoran rushed forward but found his magic neutralized by the creature’s anti-magic cone. The gauth retaliated with eye rays, fire and force pushing the party back.

Then Andy made his move. He ran directly beneath the creature, used his mage hand to position his pistol, and fired at the massive central eye from thirty feet below.

Natural twenty. The silver bullet punched through.

He fired again. Another natural twenty.

The gauth hung wounded in the air. In the silence that followed, its voice changed: “HE… is in my lair.” It was talking about Gluttony.

Instead of finishing the fight, they negotiated. The gauth had been forced into an uneasy truce with the sin, its territory violated, its hunger constant. “You give me magic,” it said. “I kill gluttony.”

Zoran offered one of the sin stones they’d collected — magical gems taken from defeated sins. The gauth descended, placed the stone in its mouth, and before their eyes, healed its wounds. Then something new emerged: an additional tentacle sprouted from its body, tipped with a fresh eye. The sin stone had made it stronger.

“I will take out gluttony,” the gauth declared. “I will not harm you.”

The bargain was struck. Together, they would kill the sin.

During the short rest that followed, Brannor attuned to the mysterious amulet from the wizard’s crypt. As he focused on it, its properties revealed themselves: the Holy Symbol of Ravenkind. A platinum sun-shaped amulet with the power to paralyze vampires, amplify divine magic, and most remarkably — create true sunlight. This was a weapon specifically designed to fight Strahd.

They climbed back up through the caverns, the gauth floating alongside them. The cooking contest was forgotten. They were going to hunt Gluttony, and they had divine power on their side.


The Party

Zoran

Luan

Brannor

Andy

Grusnarv

Caston (Fallen Companion)


What We Know

Places

Barovia

Vallaki

The Mountains (South of Barovia)

The Wizard’s Crypt

Gluttony’s Ballroom (discovered Session 21)

The Deep Caverns (discovered Session 22)

The Three Cities of Barovia (according to Vistani Leo)

The Vistani Camp

Castle Ravenloft

NPCs

Madame Eve

Sasha

Leo

Valor (Little Knight)

Vallaki Guards

Creatures & Enemies

Gary (Water Weird/Elemental)

Scarecrows

Kobolds (in Gluttony’s Domain)

The Gauth (encountered Session 22)

The Sins

Strahd von Zarovich

Lore & Mysteries

Grusnarv’s Connection to Strahd

Madame Eve’s Prophecies

The Vistani’s Deal

Inventory & Resources

Items Acquired

Resources Spent

Outstanding Debts


Open Threads

Immediate Threats:

The Party’s Condition:

Mysteries & Prophecies:

Long-term Goals:

Unanswered Questions: